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Development notes ·

A new home for Re-Works

Meet the native port, its optional features, and the direction of the project.

Back to the farm, familiar neighbors, and memories that still feel close. This website is a home for the development of Harvest Moon: Back to Nature Re-Works.

What is being built?

Re-Works is a native port from the C decompilation of Harvest Moon: Back to Nature for the USA PlayStation release (SLUS_011.15). The game code is compiled for the target device, while a compatibility layer replaces PlayStation hardware and SDK services.

The project has Windows, macOS, and Linux builds. A web build is also documented; Android is planned. An existing build does not automatically mean a public package has been released.

Familiar memories, new options

Default graphics preserve the PS1 appearance. Optional improvements include:

  • Up to 8× internal resolution, 16:9 widescreen, and PGXP.
  • Remappable keyboard and gamepad controls.
  • Sprinklers, crop information, animal care indicators, and a stamina panel.
  • Text speed options and skipping previously read messages.
  • Emulator memory card imports.

The bundle offers English and Indonesian through the bookshelf menu at home. See the added mods and features for gameplay improvements.

Before you play

The bundle is ready to play after extraction, without an additional disc, ISO, or emulator. On Windows, launch hmbtn.exe and keep data/ and the DLLs alongside it. On macOS, extract and open HM BTN Reworks.app. Portable bundles keep progress and settings in saves/; copy that folder when moving to a new version folder.

What comes next?

This blog will collect development notes, guides, and release changelogs. Download links, versions, and system requirements will be announced once public release packages have been verified.

This is a project introduction, not a public release announcement.